Uma análise de Core Keeper Gameplay
Uma análise de Core Keeper Gameplay
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You can choose to place different monster floor tiles in a single space or place it in separate areas in your base.
Next, craft a watering can and fill it up at the nearest underground lake, and you’ll have crops ready in almost pelo time at all — everything grew faster than we expected.
Portals can be crafted and placed in the world, enabling teleportation. Vanity slots allow players to change equipment appearance using a Dresser.
Upgrade your arsenal and equipment with advanced tools like the mighty Obliteration Ray, and automated machinery to streamline mining, smelting, storage, and more. Level up your skills and unlock powerful weapons to conquer the depths.
, regions have big bosses, though it’s possible to play significant parts of the game while avoiding them. Some of these creatures are genuinely terrifying, but Core Keeper
Cartography Table - interacting stores mapping save data for that world, to share between multiple players or different characters.
While it doesn’t reinvent the wheels of its genre, Pugstorm’s Core Keeper emerges confidently out of early access and I’m looking forward to revisiting it over and over again in the coming years.
does a great job of slowly revealing its crafting system, and the breadth of ways you can build up your base. You largely learn by doing — unlocking additional perks or finding new materials and wondering “What can I do with this?
There is armor in this game, but I never felt excited to find a new armor. You would get a higher hp value, a higher armor value, maybe a slight damage increase and occasionally it would be a 2-3-4item set that was often not even worth using. I would often find weapons and armor that were clearly a massive jump in player strength, but only in a numbers sense. This is all to say, the weapon and armor progression feels too disjointed and is not something that I looked forward to due to the boring nature of these "upgrades".
Fighting igneous Core Keeper Gameplay slime boss is one of the most frustrating fights I've ever experienced in any video game in my entire life. I made burn proof food, but between random fire moths that keep spawning and the bosses attacks, it becomes a bullet hell fight.
Killing Glurch spawns a chest with a few random items and a crystal. Take all of the items (and the chest!), then put the crystal in Glurch's statue near the Core. This will partially power the Core and open up a few new crafting recipes at the Glurch statue.
It’s a classic formula that will appeal to fans of base-builder survival sims, and the game sold more than 500,000 units in the first two weeks of Steam early access. I’ve been describing the game to friends as a top-down
Pretty much all enemies spawn based on the tiles placed on the ground. If you remove them, enemies won't spawn in that area any longer. Each type of tile spawns different kinds of enemies; you can collect these tiles and place them down elsewhere in order to make monster farms.
Boss order and world exploration are theoretically quite flexible, given this is a sandbox game. There is currently only one solid gate to progress: defeating the first 3 bosses. Which separates this guide into two parts.